My Journey Through Black Myth: Wukong’s New Game Plus Mode
Black Myth: Wukong's New Game Plus mode carries over levels, gear, spells, and more - here's the full guide.
As a die‑hard action RPG fan who’s been grinding through Black Myth: Wukong since its launch back in 2024, I’ve got to spill the tea on one of the most boss features of the game – the New Game Plus mode. By 2026, the community has pretty much dissected every hidden nook and cranny, and I’m hyped to share what I’ve learned after clocking in countless hours across multiple Cycles. Whether you’re a fresh newbie just watching the credits roll or a seasoned monkey king looking for that platinum trophy, this guide is gonna be your best friend.

So, does Black Myth: Wukong actually have a New Game Plus? Heck yeah, it does! When you finally slice the last boss and sit through those emotional credits, you’ll be kicked back to the main menu. Instead of just hitting “Continue Journey” and mopping up loose ends, you’ll spot a shiny option called “Enter a New Cycle.” That’s the game’s fancy lingo for New Game Plus. I legit did a double‑take the first time I saw it – like, “Wait, is this for real? Just like Soulsbornes?”
But here’s a pro tip from someone who rushed into NG+ and regretted it: don’t jump straight into a New Cycle like a hothead. First, click “Continue Journey” and go back to your current save. Trust me, you’ll want to sweep through areas you might’ve breezed past, open every chest you missed, and hunt down those secret areas and optional bosses. Materials and Will (the in‑game currency) are scarce per playthrough, and they don’t rain from the sky. On my first run, I left a whole bunch of side quests undone and chests unopened, and let me tell you, NG+ enemies hit like a truck – you want every single upgrade material you can snag. So take your time, circle back, and make sure your inventory is packed before you start a fresh Cycle.
Once you’ve squeezed every last drop out of your initial run, go ahead and press “Enter a New Cycle.” That’s when the real fun begins. The biggest question everyone asks is: what actually carries over into New Game Plus? Well, pull up a chair, ‘cause I’m about to drop a comprehensive list:
What carries over ✅ | What does NOT carry over ❌
---|---
Player level | Key Items (stuff tied to specific story moments)
Sparks (Skill Points) |
Spells (including all Transformations) |
Spirits |
Relics |
Armor |
Weapons |
Vessels |
Curios |
Gourds, Drinks, Soaks |
Items & Materials & Ingredients |
Journal Entries |
Basically, everything you’ve collected and unlocked follows you into the next Cycle, which is a total game‑changer. The only exception is Key Items – those story‑dependent doodads like quest objects that open doors or trigger events won’t come along. So yeah, you’ll have to find those again as you advance through the chapters. But honestly, with all your powers intact, it’s a cakewalk to blaze through the early game.

Now, let’s talk about what actually changes in NG+. The first thing you’ll notice is that enemies and bosses are suddenly flexing way more health and dishing out damage like there’s no tomorrow. I ain’t kidding – that random yaoguai who was a pushover in your first run might just one‑shot you if you’re not careful. But here’s the kicker: you start the game with your fully kitted‑out Destined One. All your leveled‑up spells, stances, transformations, and that sweet, sweet armor set you crafted after a hundred deaths? Yep, they’re all there from the get‑go. So while the enemies are tougher, you’re already a force of nature. It creates this delicious power fantasy where you’re like, “Oh, you think you’re bad? Eat my Immobilize + Pluck of Many combo!”
As you progress through each chapter in NG+, the game keeps the curve fresh by unlocking brand‑new armor sets, weapons, and some extra items that weren’t available before. These goodies are tied to your story advancement, so you’ll stumble upon them naturally. I won’t spoil the details, but some of those new weapons? 💀 Absolute monsters.
Another spicy change: Relics get an extra ability slot. In your first playthrough, each Relic lets you pick one perk out of a few options. After you complete a chapter in NG+, you can actually equip multiple abilities from that Relic. So for something like Craving Eyes, instead of choosing between seeing enemies through walls or boosting your critical hit rate, you can have both. It’s nuts – the build variety goes through the roof, and making your Destined One feel truly yours is a blast.

One thing that threw me off at first: when you defeat unique enemies that originally granted you a Spirit, they’ll still drop their signature blue flame. But instead of giving you a duplicate Spirit, that flame automatically converts into Will, the currency. It’s a neat way to keep the economy going and helps you afford those pricey upgrades without feeling like you’re wasting your time.
For completionists like me, NG+ is also a second chance to grab everything you missed the first time. Did you lock yourself out of an NPC side quest because you progressed too far? (Guilty as charged!) In the new Cycle, all those quests are reset, so you can finally experience that storyline. Missed a boss or an entry in your Journal? You can still find and log them. Plus, all those extra crafting materials lying around will let you upgrade every piece of gear to the max. If you’re gunning for the Platinum Trophy, this is where you’ll mop up those last few tricky achievements.
After spending dozens of hours across multiple NG+ cycles, here’s my honest take: Black Myth: Wukong’s New Game Plus is one of the most generous implementations I’ve seen in an action RPG. Because you keep virtually everything, it feels less like a punishing grind and more like a victory lap with extra challenges. Starting over with your end‑game build is an adrenaline rush – you really feel like the legendary Monkey King who’s been through hell and back, now ready to spank those bosses who gave you nightmares before.
If you’re on the fence, just go for it. The QoL here is through the roof, and the new loot and Relic abilities keep things feeling fresh even when you’re on your third or fourth Cycle. So grab your staff, chug some herbal brew, and step into that New Cycle – you’ve got a whole new Journey to conquer! 🐒🔥